วันพุธที่ 28 พฤศจิกายน พ.ศ. 2555

superstar egg shaped eighties games is back in a new adventure on the site of public funding, Kickstarter

Dizzy

the eighties unlikely hero egg-shaped games, must return through the website Kickstarter crowd funding. Creators of the character, Philip and Andrew Oliver, will work on a new episode of the hit series, with its team of Blitz Games Studios, the development company that was founded in 1990. The twins, who wrote his first match in 1987, Dizzy demand for £ 350,000 to fund the project.

"We talked about this for 20 years and we feel it is time to strike," said Andrew Oliver. "It will be a completely new game, designed by us have some changes in key areas -. Going to be very fresh and new, but it is true that the world of Dizzy. "

A return

Kickstarter page Dizzy was presented by the game, on Friday morning. The popular group of financial services, which allows fans to support creative projects by making a donation directly to the development process, has launched in the UK. Originally founded in the United States in 2009, the site received nearly 80,000 projects and over 360 million have been successfully raised.

originally appearing in older computers like the Spectrum, Amstrad and Commodore, Dizzy titles were colorful, action adventure set in several stories inspired by tales of kingdoms. Games in general consists of puzzles that revolve around the acquisition and application of Surrealist objects.

Published by Codemasters, a specialist in budget titles, the games were a huge success, selling over three million copies, and the second installment, Treasure Island Dizzy, remained in the charts for 83 weeks . However, in the early nineties, the Oliver twins set up his own studio, the breakdown of his relationship with Codemasters and Dizzy franchise rights became dispute. Last year, Codemasters update the iPhone hit 1991 Dizzy: Prince of the Yolkfolk, with modest success. This prompted the Olivers to consider their own as Dizzy.

"I can see why," said Oliver. "But we talked to David Braben and (founder of the Revolution) and Charles Cecil all said, listen, we are passionate and we all believe in our products, we have all the faith - but we know that there is a Each market had editors tell us. they would like to see these games back, but then when it comes to this, they will say "yes of course, things have changed, we are not convinced that people want. "You need to test if people want it enough."



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