วันพุธที่ 1 สิงหาคม พ.ศ. 2555

In a new feature, design Ara Shirinian argues that while many modern games focus on the players at a constant power of new situations, the repetition has a bad reputation undeserved. In new play, written Shirinian, designers have found that adding variety to a game is a conceptually simple way for players interested. "In fact, it might be the most obvious and simple, in terms of planning, to ensure that there is" enough "of the novelty of the experience to keep the ...


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