About Me
VVVVVV
is one of those games that feels like it should. His name alone is quite difficult for most people to calculate. Then just look at the thing. It's nostalgia for a period of play that even I am too old to remember, pre-
Mario
However, this did not prevent our Anthony Burch (now a superstar of the Internet and game developers themselves) to give the game a 10/10. For many of you, which should be sufficient. I know it was for me. That's why I bought the game on PC earlier this year and loved every minute.
Now the game has come to the 3DS, and people want to know if there is a 10/10. I'll give you the answer to this question.

VVVVVV
(3DS)Developer: Terry Cavanagh, nical
Author: nicalReleased: December 29, 2011 MSRP: $ 7.99

VVVVVV
is the story of a space captain and his team lost in a strange landscape supernatural traitors. It is no coincidence that early in the game and the crew dispersed filaments, and that's you as Viridian Captain to save their compatriots before escaping this strange (and impressive) dimension. Viridian Captain must traverse a landscape where gravity is less than a law of nature, and more than one suggestion of nature, a suggestion that the good captain can interpret (and often ignored) in a variety of ways.
along the way, who will speak to your computer (if you can find) and unravel the story of this bizarre death trap potential by examining the texts found on multiple monitors located throughout the world game. There are a lot of dialogue here, especially for a platform game, but never long-term and difficult to chew. The writing is serious or funny, unpredictable, and the tone of mystery, despair and enthusiasm appropriate for a game where you escape from a space cartoon disaster is the main goal of the company .

captures perfectly. Leave little signs anthropomorphic spoken before flying flocks of red skeletons, a giant elephant light, the words fly as "YES" and "next", are among the many "characters" icon in the game. It's like Yellow Submarine by low resolution sprites, and I love it.
The music is also fantastic. As in the main game, which was never repeated in love and constant technical excellence. Stylistically, it's something like the classicMega Man film scores, but less melodic and beat driven, with an encouraging tone is the theme throughout. My only complaint about the music (and the rest of the game) is that it is the same. More on that later. game design is flawless, playing like a cross between Metroid
and
. We work hard to be as linear as possible, and never on the basis of the same ideas for a long time, keeping the excitement coming at a steady pace. The game is constantly finding new ways to challenge your perception, from the game Return to the signature of gravity, and move on to the teleporters, winding paths, conveyor belts, trampolines, auto scrolling, funds, Pac-Man tunnels string style, and even handles the task of controlling two characters at a time. Not all of this material is completely original, but when combined with mechanical flawless round and closes the game, put in difficulty, and crafts in general, is treated as something special, and above all, very replayable.
Much of what makes VVVVVV
so interesting is the way it asks you to analyze virtually all screens in the large and often non-linear game world map. As the largest platforms
Find best price for : --Burch----Anthony--
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