วันศุกร์ที่ 9 กันยายน พ.ศ. 2554

Just like the film industry, the games industry has been seeing a lot of reboots and reiterations of past iconic franchises as of late, ranging from the decent to the potentially unnecessary. With Namco Bandai now performing this feat onto another classic franchise, the target being the Ace Combat series, developer Project Aces is planning to enshroud it with modern warfare trappings that would make action director Michael Bay wet himself. As far as we're concerned with the recent playthrough of a near-final PS3 build, we didn't really mind if it deviated slightly from the past title's long-range combat focus.

If enemies are tailing behind you, a red giant circle will move around and overlap your screen. From here, we could perform a counter move by slowing down (press L1) and wait until the green and red arrows on-screen indicators connect, and then press L2 and R2 together. This enabled us to reverse our aircraft and tail our former pursuer. If the arrows pass each other, your aircraft will stall and leave you momentarily vulnerable. Of course, if such a risk isn't your cup of tea, you can still use flares to draw tailing missiles off of your plane.

Luckily, checkpoints are plentiful and fairly distributed. Load times after deaths are instantaneous, as evident with our constant failure at the Red Moon mission due to getting used to the chopper's cumbersome movement and the accidental button press that shot out missiles that killed a friendly ground target we were suppose to protect.


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