วันพุธที่ 13 กรกฎาคม พ.ศ. 2554

Preview: Contre Jour screenshot






Developed by Mokus, consisting of only one member (Maksym Hryniv) Contre Jour is described as "hauntingly beautiful" puzzle-platformer. To manipulate the physics of the environment and other living things, you have to navigate through 60 different stages spread over three very different worlds, while many challenges distorted and misleading riddles on your way.

Controls are based very touching and even more interesting, you have absolutely no control over your character. When manipulating your environment to move your character, you have to let physics and gravity do the rest. The goal of each stage, the blue line is to acquire and make it a blue portal, which in a clever, sneaky sometimes expected on site. At first it may seem like a gimmick, but will start after a few steps to understand the true nature of the game. It is not about controlling your character to do it, what you want, but taking advantage of your environment to your character to the end of the stage.

There are several ways to manipulate the environment. First, you'll start with the creation of mounds and ditches on the floor under your character. This is done to create movement, if your eyeball is stuck character on a flat surface. Finally tentacles are in place to eyeball on the character and function as a swing bar. Latching two tentacles may act as a bridge and help him get over large gaps. With the tentacles, dynamic key and letting go of them at the right time, your character will throw long distances.

World of Goo




Contre Jour

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