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GameSpot:
With a release window of September 2011, there's not a lot of time between now and when your game comes out. How long has the game been in development? Why only reveal the game now?
MS: We started developing Hard Reset in April 2009, so now it's been more than two years. Why reveal so late? We believe that players don't like those two or three years of hyping, with lots of web site counters and teasing all the same assets. And after three years of waiting you finally get information saying the game will show up half a year later than promised! Then, after those six months, two more months of waiting! Personally, I really hate it. So we decided to show our game when it's ready. When it's literally done. No postponements. We want the players to trust us, and we will do our best to get them good games in the future.

You don 't have the luxury of regenerating health in this game.
GS: We understand that flying boar leg is actually made up of members from many other studios. Why are these new studio?
MS:
Blade Runner.
Yes,

GS:

Exploding barrels still have a place in this shooter.
GS: On the topic of gameplay, what more can you reveal about the interface featured in a few of the screenshots you've released? What do the different bars and icons refer to?
As you know, we don't have regenerating health, so one of the bars is used to display health. We also have a shield meter, stamina for sprint, energy/ammunition for weapons, and, of course, the N.A.N.O. bar. N.A.N.O. is the currency that you will gather to buy new weapons and upgrades.
We will announce official hardware requirements soon, but I'm sure you will be surprised. We've got some really good engine programmers, and I can promise you that even a five-year-old PC will be sufficient to play Hard Reset. But if you own a pimped-up gaming rig, the experience will be much more intense.
What were some of your sources of inspiration for Hard Reset, either for the story or gameplay?
Are there any other points you 'd like to highlight about hard reset?

If you're looking for multiplayer you won't find it here.
MS: If you 're all the boring shooter on rails, where all matches are heavily scripted and you can \ tired' t even move too much, hard reset for you. Hard reset gives you the opportunity to eliminate hordes of enemies each time a different way, so maybe 'll want to play again and again just to see how our focus on mines in different ways, or why an electric grenade and stasis use the area are such a great combo. And you want the game to hit at least twice since finishing hard reset is not even enough that you have all the cool weapons and upgrades.
GS: Thank you for your time.
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