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Just like RUSE, there is no fog of war; all units are revealed as soon as they're in range of other units depending on their field of view. Le Dressay said that other levels will have rain or snow that will obscure a player's line of sight and even provide cover bonuses for units with the appropriate camouflage. Interface-wise, players can click on a unit far away on the horizon on the screen to zoom on them instantly. All unit information will be listed at the bottom of the page, stating their ammunition, fuel count, rank, and morale. There is even a handy UI line that tells players the distance of whether an attack will hit whenever you click on a target.
Based on what we observed, a lot of thought and detail went into making this a current-gen recreation of games like Steel Panthers and Panzer General. While graphically flashy (made possible by the second version of the RUSE engine), the game has a lot of RTS meat in it that will satiate gamers who wish for something a little more hardcore. Wargame: European Escalation will be out on 2012 and will be released exclusively for the PC.
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