วันเสาร์ที่ 9 กรกฎาคม พ.ศ. 2554

If first-rate family entertainment could be reduced to a scientific formula, you can bet that one of the first companies to crack it was Disney. From its earliest classic cartoons right up to the present where its intellectual property splinters into myriad formats, the house of Mickey Mouse has few equals when it comes to captivating the family unit.

However, while it takes a couple of cues from the Lego games, Disney Universe obviously contains quite a few aspects which set it apart. First the game has a difficulty-level sweet-spot which intuitively adjusts based on how well the player is doing. The second major difference is its visuals; instead of having to settle for toy building-blocks, the developers have had Disney's formidable back-catalogue at their disposal.

The demo I was shown included areas which were based on the first and last of those films. The Alice in Wonderland level involved brawling with puzzle-solving in which players used the Mad Hatter's hat as a trampoline and the giant spoon to fire massive sugar lumps into oversized tea cups. The Monsters Inc. area mixed up fighting with platforming in the transport hub from the film, with doors on conveyer belts flying back and forth.


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