วันอาทิตย์ที่ 22 สิงหาคม พ.ศ. 2553
07/31/2010 Alpha Protocol managed to sell 700K, in spite of themselves

Alpha Protocol manages sell 700k in spite of itself screenshot

I like Alpha Protocol. I like it a lot. So far it's one of my favorite games of the year in a year already full of superb RPGs and promising more to come.

As a resident Destructoid ' Alpha Protocol apologist, I acknowledge that the game is very rough-hewn (at times almost intolerably so), but in my estimation, what it does right carries far more weight than what it does wrong. But this post isn't about how I disagree with the reviewBut rather about how I might not be the only Alpha Protocol apologist out there.

Though the franchise is effectively dead thanks to middling reviews and slow sales, the game itself has still managed to move over 700,000 copies since its launch in late May. Those aren't exactly Modern Warfare 2rates, but they 're a good amount considering that it sa' s new IP from the (relatively) obscure developer based in mechanics, which are much more "RPG-like" than some other, more distilled titles I won 't name.

What strikes me, though, T ISN 'number so much as changing the behavior of Sega'. 700K is a lot. How high was their sales expectations Alpha Protocol that they'd definitively choose to cut and run after it "bombed"? Given the strength of their marketing push prior to the release, I'm thinking they were hoping for quite a lot. It's still a shame. A lot of much less deserving games have gotten sequels, and now Obsidian won't get the chance to make a more polished follow-up.

What do you think? A Sega jump the gun and kill slowly burn a title? And they, like too many other publishers, to put excessive weight on the Metacritic scores and the first week numbers? Or will they simply know, in their corporate heart-of-hearts, that Alpha Protocol just sucked so bad ?

Sega sold 700,000 copies of Alpha Protocol [Siliconera]

 




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