วันจันทร์ที่ 28 มิถุนายน พ.ศ. 2553
06/23/2010 SEGA Sonic game discount Sonic hedgehog Discount.
In celebration of Sonic going in recent years, youth, Sega 's offering price of' birthday 'for the game on Xbox Live Arcade, PSN and iPhone.

Click here to read the full article


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วันอาทิตย์ที่ 27 มิถุนายน พ.ศ. 2553
06/21/2010 'Super QuickHook' Brings SNES-Style Swinging To iPhone During the chaos of E3, a game released on the iPhone called "Super QuickHook." The spiritual successor to one of my favorite iPhone games, "Hook Champ," "Super QuickHook" updates the gameplay and graphics in a variety of ways and should be enjoyed by all. The Highs SNES-Style Graphics "Hook Champ" took more of an 8-bit approach to its [...]


RPG iPhone
วันเสาร์ที่ 26 มิถุนายน พ.ศ. 2553
06/25/2010 Free App of the Day: Dawn of the Dead

Free App of the Day: Dawn of the Dead screenshot

I LL 'Frankly, this game isn't that good. In fact, it's pretty dreadful. But it's free and it has zombies in it and it's usually $2.99, so it's worth getting it just because you can. A saving on crap is still a saving, kids!

This top-down shooter is based on the superior Dawn of the Dead remake, and features a storyline incredibly loosely based on the film. The controls are sub-par, the player character clips and gets stuck all the time, and it crashes on fourth-gen iPhones. What a treat!

It's free though, so shut up!




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06/25/2010 iPhone 4-Specific Games Will Cause Trouble On The App StoreThe screenshot above comes from the iPhone 4-specific version of "NCAA Football," which costs a $7.99. The screenshot below comes from the non-iPhone 4 version of the game, which costs $6.99. The difference is subtle, but noticeable, as the above image definitely features higher resolution graphics, but do we really need another way to divide [...]


RPG iPhone
วันศุกร์ที่ 25 มิถุนายน พ.ศ. 2553
06/24/2010 iPhone 4 suffers aerial weakness?Don't hold it too tight...
Want to download the game on iPhone 4G tonight? Make sure that your hands Aren 't pressing him too tightly. Evidence emerging that the device may lose the signal when they are held in the hands of users '.

Click here to read the full article


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06/23/2010 PSA: Red Star is now available for iPhone!

PSA: The Red Star available now for iPhone! screenshot

Not playing The Red Star? Considering its obscurity, you can't be blamed. Fortunately, the game has enjoyed a revival thanks to the PlayStation Network, and now it has an even better chance to capture the attention of customers with today's iPhone/iPod release!

The classic PS2 shooter costs $4.99 and is available right now. I'm pretty interested to see how well it's translated to the iPhone, so I am looking forward to checking it out. What about you? Interested in picking it up, or are you happy without some Red Star in your pocket?




RPG iPhone
วันพฤหัสบดีที่ 24 มิถุนายน พ.ศ. 2553
06/24/2010 Nintendo's Fils-Aime promises 'commitment' to improve online experience
Nintendo enjoys breaking conventions. Disruptive ideas have been part of the company's heritage, and while some innovations set industry standards -- from the D-Pad to motion controls -- other ideas seem different for the sake of being unique. Case in point: Nintendo's implementation of online in both the Wii and DS. In an interview with IndustryGamers, Nintendo of America president Reggie Fils-Aime admitted that the company has shortcomings in this arena. "Online ... or let me say a wider digital realm is an area where we can improve, and we 've pledged to significantly improve in this area."

It may be too early to celebrate the death of friend codes, though. In typical Nintendo fashion, the company won't be following the models created by Microsoft and Sony. "I can just about guarantee [our plan] is unlike anything that our competitors have done to date. The reason for that is it wouldn't be innovative, it wouldn't be distinctive, and therefore, it wouldn't be Nintendo ... Our approach will be to enable the consumer to discover our digital content much more easily."

It's hard to imagine a service that offers a drastically different experience from PSN, Xbox Live, or even Steam. Let's hope that Nintendo's desire to appear innovative in the online space results in something more akin to the 3DS and less like the Virtual Boy.

JoystiqNintendo 's Fils-Aime promised commitment to the' ', to improve the online experience originally appeared on Joystiq on Wed, 23 Jun 2010 21:00:00 EST. Please see our terms for use of feeds.

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วันพุธที่ 23 มิถุนายน พ.ศ. 2553
06/23/2010 Deal North: EA's crazy $0.99 48-hour sale

Deal North: EA's crazy $0.99 48-hour sale screenshot

EA has gone nuts and has put almost a ton of iPhone games on sale. They're all priced at $0.99! The only catch is that they'll only be priced this way for 48 hours, so you had better get on it. There's some really good deals in here. Need for Speed: Shift was $7, now only a buck. SimCity is also totally worth your pocket change. And while Connect 4only saves you $ 2 in this sale, it sa 'a good one to have. It sa 'a good one to play with girls.

This sale is timed beautifully with the iPhone 4's launch. Word is that some are getting their phones as early as tomorrow morning.

  • COMMAND AND CONQUER RED ALERT (was $ 6.99)
  • FIFA 10 by EA SPORTS (was $ 4.99)
  • MADDEN NFL 10 by EA SPORTS (was $6.99)
  • Need for Speed Shift (was $6.99)
  • Need For Speed? Undercover (was $4.99)
  • SimCity? (was $2.99)
  • Dragon's Lair (was $4.99)
  • Jewel Quest Secrets: The Curse EMERALD TEAR (was $ 2.99)
  • Trivial Pursuit (was $ 4.99)
  • NBA Live by EA Sports (was $2.99)
  • Tiger Woods PGA TOUR? BY EA SPORTS? (was $2.99)
  • BATTLESHIP (was $1.99)
  • CONNECT 4 (was $2.99)
  • Surviving High School (was $2.99)
  • THE GAME OF LIFE Classic Edition (was $1.99)
  • CLUE (was $ 1.99)
  • Yahtzee Adventure (was $ 2.99)

EA Holding Massive $0.99 Sale for 48 Hours [Touch Arcade]




RPG iPhone
วันจันทร์ที่ 21 มิถุนายน พ.ศ. 2553
06/21/2010 Free App of the Day: Tilt to Live

Free App of the Day: Tilt to Live screenshot

When I posted yesterday's FAotD, a lot of people told me that Tilt to Live was also free. Clearly a popular game, and one worth checking out, I decided to see if it was free today. Joy of joys, it is. Therefore, Tilt to Live is today's Free App, as chosen by the readers. 

It's a simple concept, but a cool one. Just tilt the iPhone around and collect powerups to deal with dangerous red dots that will kill you on contact. It gets incredibly tricky and ought to get its hooks in you should you spend more than a minute with it. 

So go download that thing!




RPG iPhone
วันอาทิตย์ที่ 20 มิถุนายน พ.ศ. 2553
06/16/2010 Golden Sun: The Dark Dawn Impressions

The beloved role-playing series is coming to the DS this holiday, and to celebrate, Nintendo showed off a brief trailer at its E3 2010 press conference.

Nintendo of America CEO Reggie Fils-Aime has a way of commanding a crowd. At Nintendo's E3 2010 press conference, he used his imposing presence to great effect to introduce a new trailer for the upcoming Golden Sun game for the DS, called Golden Sun: Dark Dawn. It wasn't a long trailer, but it was long enough to whet our appetites for what the game has in store for us. Fils-Aime also tantalized us with a release window: Dark Dawn is coming this holiday season.

"The world has been reborn," the trailer tells us. "Something has gone wrong," it admonishes. What follows is a series of images that cut in and out, giving us a sense of what we can expect from the newest Golden Sun. From the glimpses we get, it's clear that this role-playing game will feature attractive, sun-drenched environments and fantastic magic effects. We saw the screen light up with crystalline magic and watched a tornado terrorize its victims, though the magic and environments weren't the only impressive-looking parts of the trailer. The enemies also look extremely imaginative, from a giant flying plesiosaur to a huge robotic tank. Of the brief gameplay portions shown, we saw a bit of mid-dungeon block pushing, which hopefully means we can expect some fun puzzle-solving and cave crawling.

Nintendo knows (as Shakespeare knew) that the brevity of wit, so little of substance to sink our teeth into - not a demonstration game or explanation of the game 's mechanics. But these brief looks at the Golden Sun: Dark Dawn has us happy to see more of this attractive RPG. We LL 'will bring you more as we inch closer to the game' release of the holiday.

Read and Post Comments | Get the full article at GameSpot


"Golden Sun: Dark Dawn Impressions\\ "Was posted on Kevin VanOrd on Tues, June 15, 2010 10:18:18 -0700



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วันเสาร์ที่ 19 มิถุนายน พ.ศ. 2553
06/17/2010 Two Worlds II Hands-On - melee and update at E3

We take an updated look at this role-playing sequel and try out some melee combat for ourselves.

The 2010 Electronic Entertainment Expo continues with more coverage of more games, like Reality Pump's Two Worlds II, the role-playing sequel that picks up after the events of the original game. While we've previously covered some of the game's basic details, this time around, we took an updated look at some of the new features and tried out melee combat for ourselves.

Who's Making It: European studio Reality Pump, the creator of the original Two Worlds, as well as the Earth 2100 real-time strategy series.

How it looks: Two Worlds II is a third-person role-playing game with real-time melee combat, so you could say that conceptually, it resembles The Elder Scrolls IV: Oblivion, though the art style is completely different and the color palette is a lot darker and more subdued.

What You Do:

Aside from having an open-ended character development system, Two Worlds II also has many hidden combinatorial strategies to explore, both in its trade skill system, which lets you not only combine items to fashion new weapons, armor and garments, but also lets you break down existing items and extract the core materials for use with other items, along with inserting magical items into various item slots to strengthen whichever weapon or armor you're working on. The same can be said of the magic system, which is keyed off of about a dozen playing cards attuned to a certain type of magic, such as elemental fire or kinetic force, and can be augmented with enchanted lockets that can combine up to three different spell cards at once to create all sorts of different, hidden combinatorial effects.

How It Plays: We were able to play only the console versions of the game. Two Worlds II controls much like a conventional third-person action game that uses the left thumbstick to move and the right thumbstick to adjust your camera. The right trigger is used to attack; the left trigger is used to block while standing still (or to sprint while moving). The top three face buttons deliver different types of attacks depending on whether your character is currently blocking, and you can also press in the right thumbstick to either access your consumable items (like health potions) or, if you have a wizard's staff equipped, to access whichever magic spells you have queued up.

The melee combat plays much like a standard hack-and-slash game, and requires you to briefly line up with your target (the game has an actual reticule to help you target), then unleash whichever attacks you like, occasionally setting up for a dramatic kill which you can trigger by pressing the "A" button on the Xbox 360 controller (or "X" button on the PS3 controller) to start an especially gruesome cinematic sequence that shows your character dismembering his foe.

In addition to the single-player adventure, Two Worlds II will have numerous multiplayer modes for up to eight players at once, including head-to-head free-for-all deathmatch, team deathmatch, cooperative questing (which will offer about nine different missions on nine different, completely new maps), and an economy-based "village" mode that lets you and your buddies create your own villages to produce tradable goods.

What They Say: Reality Pump and Southpeak are working together to iron out all the problems from the first game while offering a solid RPG experience and interesting multiplayer.

What We Say: The game already shows market improvement over the problematic original Two Worlds. The village multiplayer mode sounds especially interesting. In any case, Two Worlds II will ship this fall for the PC, the Xbox 360, and the PS3.

Read and Post Comments | Get the full article at GameSpot


\\ "Two Worlds II Hands-On - melee and update at E3 " was posted by Andrew Park on Thu, 17 Jun 2010 03:04:31 -0700



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วันศุกร์ที่ 18 มิถุนายน พ.ศ. 2553
06/18/2010 3DS is 'brilliant' - Activision COO

E3 2010: In-depth interview, Thomas Tippl allocates Nintendo handheld for praise, explains the publisher 'absence Kinect and Move games, playing down criticism from the "vocal minority."

Walking through the Electronic Entertainment Expo's two mammoth halls overflowing with exhausted attendees, elaborate booths, and excessive noise, it's easy to miss the fact that one very significant player in the gaming industry doesn't have its own presence on the show floor. Activision, the world's largest third-party publisher, opted against an E3 booth this year, instead holding court in a private meeting room elsewhere in the Los Angeles Convention Center.

Activision COO Thomas Tippl.

GameSpot: What have you thought of E3 so far?

Thomas Tippl:

GS: So far DJ Hero is the only Activision franchise announced for the 3DS, but a lot of your competitors are already on board and completely committed with more games. Is there any hesitation on Activision's part?

TT: No. You'll hear more titles as they come.

Tippl was particularly taken with the 3DS.

GS: How about the Kinect and Move? Why hasn't Activision announced any dedicated titles or even titles that have features supporting them?

TT: It's always a question of priority setting. We've got some huge opportunities that we have development talent focused on right now. We've got Call of Duty, [Guitar and DJ] Hero, Starcraft, Battle.net, World of Warcraft: Cataclysm, Diablo, our new partnership with Bungie. So we're pursuing some massive opportunities where we believe we can bring a lot of innovation to those properties, particularly through enhancing the online functionality of the player experience and community experience.

And if you look at the market, I think that's where we're also seeing a lot of strength. It's with that dedicated gamer fan base for whom this is the number one priority; the way they spend their time and the entertainment that they choose. Down the road, as we see an install base emerging on these new innovations and user interfaces from Sony and Xbox, we will have certain games for which they will be suitable and open up new ways to innovate and enhance the user experience. You can see games like Tony Hawk would be obvious. Or in a fishing franchise from Rapalla, this type of [feature] could really enhance the experience. And that's what we're focused on. We don't just want to introduce it everywhere whether it's going to get the player a better experience [or not].

GS: Are you unconvinced of the longevity of the casual market then?

TT: I'm convinced of the longevity. I just look at the current macroeconomic environment. You look back at 2009, and you recognize the casual consumer is cash strapped. Unemployment rates are in double digits. People who have a job today are worried whether they'll have a job tomorrow. That has certainly impacted consumers' ability to buy higher priced peripheral products, and we felt that ourselves last year. We had a whole slate of peripheral-based products out there and have not achieved our objectives because people find it more difficult to spend $100 or $120 or $200 on these types of games right now.

Activision probably made too many Guitar Hero games last year, Tippl admits.

GS: With the benefit of hindsight, how would you have handled the Guitar Hero franchise differently last year?

TT: Last year we probably served up too much content in this environment. We probably made too much hardware at price points that were for many consumers not attainable. If I could do last year over again, we'd probably be doing what we are doing this year.

GS: Do you expect sales of the rhythm genre to get back to where they were in 2008?

TT: I think it will be tough to get back to that peak in the near term. For that, we need the economy and consumer confidence to turn around; to get back to those levels. We need the casual consumer to come back. We need the Wii platform to significantly improve its momentum. But we think we have an opportunity to grow from this basis going forward.

GS: What are you doing to ensure Call of Duty doesn't have the same problem with too much of it on the marketplace?

TT: With Call of Duty, we actually have the opposite problem. There is so much demand for so many new products, features, and services, we have not been able to deliver with Call of Duty...that I would say we're behind the curve. That community wants fresh new content, and so far, we've only been able to provide it through downloadable content packs. They want so many different things: customization opportunities, different gameplay modes, playing in teams and leagues and tournaments, prize play. We tested more than 25 different product features and services with the fan base and the response has just been phenomenal. Our issue is just making sure we have enough top-notch development talent to deliver that in a way that meets the very high standards the community has set. We're behind the curve, we're not meeting all the needs, and we've got some catching up to do.

We're not going to come out with a Call of Duty release every quarter. We'll continue to have a major blockbuster release in the holiday season every year just like we have with Black Ops--which is shaping up phenomenally--and then continue to build on the online experience and meet those product features and desires we've seen from our consumer research.

As for Call of Duty, Tippl says the company hasn't been making enough games to keep up with consumer demand.

GS: Have you changed your expectations on the next generation of consoles and when it will begin?

TT:

At some point will you need a new box? Probably. If I had to venture a guess, you may see it first from Nintendo. The PlayStation 3 has great momentum in the marketplace, particularly in Europe, and first parties still have to recover the major investments that they've made. So I don't think you'll see new hardware in 2010 or 2011; maybe not even in 2012.

GS: In conversation with analysts this week , Activision CEO Bobby Kotick said the goal for Activision is to become the most profitable entertainment company in five to 10 years' time. Will that require Activision to expand what it does in sort of the same way Marvel Comics started making movies rather than partnering with others to get them made?

TT: It's very unlikely that we'll start making movies. The reason we set that objective, and we're confident in our ability to achieve that, is consumers' entertainment habits are changing. More and more consumers choose to spend their time with an interactive form of entertainment. So we expect over the next five to 10 years, that trend will continue, and it will continue to gain market share within the overall entertainment market, which today is about a $1.6 trillion market. And video games make up less than 5 percent. There's a huge opportunity.

I'm experiencing this myself. I'm in the first generation of parents that grew up with video games, so for us, it's no longer this evil thing that's overcoming our children. We've all grown up with it, and it's natural for us that our children entertain themselves in an interactive forum. The whole online opportunity that has made games a social experience has made a huge difference. The technology allowing us to tell stories and create emotional connections with characters through facial animation has never been seen before.

The Modern Warfare 2 launch was one step in the publisher's plan to becoming the most profitable entertainment company in the world.

Lastly, the ability to offer consumers an experience everywhere is going to continue to drive this. No matter where they go, they can stay connected with their favorite brand and form of entertainment. I don't know whether it's going to take us five years or 10 years, but I think the trend line is very clear. Once you are number one, you need to make sure you don't get complacent, so you set yourself new, challenging objectives in order to make progress.

GS: You mentioned the fear people might have of the medium if they didn't grow up with games. The Entertainment Software Association has been one of the organizations most dedicated to trying to change that, but what does it say when the largest third-party publisher in the world is not a member of the trade group representing it?

TT: We used to be in the ESA, and unfortunately, we haven't found it as effective as we thought it needed to be. So we have launched our own efforts, and we're making our own investments in that direction to educate the public, regulators, government officials, and also to do right for the broader community. Look at the efforts we have undertaken individually around our Call of Duty Foundation. We're making a massive effort to reintegrate veterans coming back from the various war zones. And the efforts we're spending with having created our own internal department around public policy and making sure we educate regulators, families, and what have you is something we're trying out to see whether we can be more effective that way. And I wouldn't rule anything out down the road.

GS: There was a lot of developers making in recent high-profile transactions, while maintaining intellectual property, they do: Bungie , Insomniac, RespawnIs this the direction the creators to get leverage as industry matures?

TT: I don't know. I don't think there's a one-size-fits-all approach to these partnerships. And there are plenty of other examples: Sledgehammer Games, Bizarre Creations, you name it. At the current stage of the industry, there are a lot of developers out there looking for partners and the type of capability that an Activision-Blizzard can bring to the party. And if you look at the partnership we entered into with Bungie, it's a very long-term partnership. And there are many elements of this partnership that were required for us to make sense out of the way it has been structured. It's a 10-year exclusive alliance. It has lots of elements that for confidentiality reasons we're not able to talk about. But do I think this is a sea change? I don't think so. I don't think there are many developers out there that have the capability of Bungie where this kind of partnership would make sense.

Halo developer Bungie got to own its new IP, but Activision had some terms of its own.

GS: Also during the call, Bobby Kotick talked about a "culture of thrift" in the company. But people seem to think with Blizzard, you just give them the resources they want and then step back, letting them do what they do. Are they exempt from that culture of thrift?

TT:

That's why we added 300 headcount to Blizzard's development team, 900 headcount to the customer service team, 300 headcount around the Call of Duty franchise. There are many areas where we are making massive investments to improve the gamer experience, and then there are areas where we think it's not worth it. So we don't have a company gym, cafeteria, and valet parking. Because the gamer doesn't care about that. They don't see value in any of that. Go talk to Blizzard or the Treyarch guys or the Sledgehammer guys. We put the money where the gamer's going to see it.

Double Fine's fan base wasn't happy when Activision opted not to release Brutal Legend and then sued when the studio found another publisher.

GS: Activision's not too popular with some gamers after Kotick's comments about taking the fun out of development, the Brutal Legend lawsuit, or the Infinity Ward drama earlier this year. How do you deal with that negative perception? Is it something you can see affecting the bottom line at all?

TT: I would say this: When you become the number one in any industry, you automatically get a target painted on your back. That's just a fact of life, so you have to be able to deal with this. I think there's a very vocal minority that expresses very strong opinions. But at the end of the day, if you look at the overall results we've delivered, 2009 was a very difficult year in the industry. And we have succeeded in that environment because gamers continue to buy our games...because we market the franchise and not the company, and they get a great entertainment experience. So that's the most important thing.

Would we feel better about a more balanced perspective and sometimes not getting things taken out of context? Of course we would. Can we do a better job reaching out to the gamer community and explaining why we take certain decisions? I think we can. And I think we'll continue to do that and make sure we'll get better at it. But overall, what we're focused on is making sure our games are great, our franchises are well respected and trusted by consumers, and that we continue to do the right thing for the community, our employees, our retailers. And if we do that well and show how we deliver value to our stakeholders, over time, I think that will be more important than what you can read on some of the message boards.

Read and write comments | Get the full article at GameSpot


"3DS is 'brilliant' - Activision COO " was posted by Brendan Sinclair on Thu, 17 Jun 2010 17:21:21 -0700



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วันพฤหัสบดีที่ 17 มิถุนายน พ.ศ. 2553
06/17/2010 Best of FingerGaming: From Guitar Hero to Call of Duty Zombies II

[Every week, Gamasutra sums up sister iPhone site FingerGaming's top news and reviews for Apple's nascent -- and increasingly exciting -- portable games platform, as written by editor in chief Danny Cowan and authors Tucker Dean, Jason Johnson, Ryan Hibbeler, and Mike Rose.] This week, FingerGaming covers Activision's recent releases Guitar Hero and Call of Duty: World at War Zombies II, along with other notable debuts. Also within are the lists for top-grossing, most-downloaded free ...




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06/15/2010 E3 1910: Disney Mickey Epic in general festival sperm

E3 10: Disney Epic Mickey is a total jizz festival screenshot

Yes, yes, we have seen the presentation of Nintendo press conference, E3, which Nintendo keeps now Disney Mickey Epic And let me tell you: you are so not ready. SO. NOT. READY. Described as a mixture of adventure, Platformer and RPG, it sounds like a game that I 've been waiting for many years.

We learned a little more about how players can erase characters and environments that can affect behavior and may limit what they will tell you to help you. We also have views of the scene that the base "Don classic Disney cartoon Steamboat Willie Which I very much lost my mind more. Check out the gallery over the coming title screens. We LL 'what you experience as soon as we can lay hands on it at this show, so make sure you follow us for it!

Photo Photo Photo Photo Photo Photo Photo Photo




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วันพุธที่ 16 มิถุนายน พ.ศ. 2553
06/16/2010 Dragon Quest IX Hands-On

Dragon Quest 9 is, and is already declining. Do good things come in small packages?

Dragon Quest IX is the latest chapter in the epic role-playing series. Dragon Quest IX developed by Level 5, developer of the popular Dragon Quest VIII. Although the publication of Dragon Quest IX was Square-Enix exclusive in Japan, the Western version will be released in conjunction with Nintendo of America.

Graphically, Dragon Quest IX supports the same bright, eye-popping images that previous remakes DS and PlayStation 2 game created. Akira Toriyama, and to know the anime Dragon Ball series and the SNES RPG Chrono Trigger, returns to the role of the Dragon Quest designer character's head. Symbols perfectly capture Toriyamas signature style and lush environment continue to add images of game anime.

Dragon Quest IX has already sold over 100 million copies since its release in Japan last year, is expected to significantly increase those numbers when it comes to U.S. shores on July 11 for the Nintendo DS.

Read and write comments | Get the full article at GameSpot


\\ "Dragon Quest IX Hands-On \\ "Was posted on Kurtis Seid on Tues 15 June, 2010 16:30:40 -0700



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06/15/2010 Nintendo Press Conference - LIVE!

E3 2010: Mario Factory 's conference is expected to get new information about the upcoming game Zelda Wii, Wii Vitality sensor and 3DS - with a lot of Reggie, of course.

LOS ANGELES - The 2009 Electronic Entertainment Service .

Expect a teaser poster will be Zelda in this year 's Nintendo press conference.

Bright and early on the morning of Tuesday, June 15 Nintendo Reconvene press appearances and different types of industry to show its latest slate of products. Front and center will 3DS, a new iteration of the 129 million unit sales of portable line Who will offer a 3D-graphics without glasses. In addition, the necessary stage boasting of Nintendo of America president and COO Reggie Fils-Aime, the conference may offer a closer look at new Wii Legend of Zelda games , Which is due later this year.

Come Tuesday morning live blog with Nintendo 'briefing, or watch live video stream it on GameSpot' s E3 2010 event page .

Initialization

    Read and write comments | Get the full article at GameSpot


    \\ "Nintendo Press Conference - LIVE! \\ "Was posted on Brendan Sinclair, Tor Thorsen on Tue, June 15, 2010 8:56:15 -0700



    RPG iPhone
    06/15/2010 Nintendo Press Conference - LIVE!

    E3 2010: Mario Factory 's conference is expected to get new information about the upcoming game Zelda Wii, Wii Vitality sensor and 3DS - with a lot of Reggie, of course.

    LOS ANGELES - The 2009 Electronic Entertainment Service .

    Expect a teaser poster will be Zelda in this year 's Nintendo press conference.

    Bright and early on the morning of Tuesday, June 15 Nintendo Reconvene press appearances and different types of industry to show its latest slate of products. Front and center will 3DS, a new iteration of the 129 million unit sales of portable line Who will offer a 3D-graphics without glasses. In addition, the necessary stage boasting of Nintendo of America president and COO Reggie Fils-Aime, the conference may offer a closer look at new Wii Legend of Zelda games , Which is due later this year.

    Come Tuesday morning live blog with Nintendo 'briefing, or watch live video stream it on GameSpot' s E3 2010 event page .

    Initialization

      Read and write comments | Get the full article at GameSpot


      \\ "Nintendo Press Conference - LIVE! \\ "Was posted on Brendan Sinclair, Tor Thorsen on Tue, June 15, 2010 8:56:15 -0700



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      06/15/2010 E3 10: Pirates of the Caribbean: Armada Damned "

      E3 10: Pirates of the Caribbean: Armada of the Damned screenshot

      Pirates of the Caribbean: Armada Damned " takes Pirates of the Caribbean The universe and throws it into the open world that you can explore on foot and by boat as a pirate who can work up to be legendary, beloved master or most feared in the Caribbean. It 's set in the time before the movie take place in the world, that' s ripe for leaving their mark, good or bad.

      Something to keep in mind that Armada Damned " t does not have 'any restrictions due to any one Pirates film. Instead, it seems that they had a lot of fun with this, and it makes for what seems like it will be very enjoyable action RPG which releases next year.







      The fight was tough, control and combos flowed well, although some objectives animation, like a sword-throwing finishing move, it seemed, took a bite. We were reminded that the game is still early, however.



      There 'no real Platformer involved in Armada Damned " . It 's all up intelligence, although we face some major provoked mobility, as jumping from a ledge on the vine. It 's not controlled, though - it' s just entertainment.





      This is just one example of many ground-based quests that will be Armada Damned " . As I explained my choice in this quest to open doors for other quests that relate to it. Change answer would significantly change your experience, what makes this game seem to be very extensive. And we are not 't even get to the sea-based gameplay yet.

      Photo Photo




      RPG iPhone
      วันจันทร์ที่ 14 มิถุนายน พ.ศ. 2553
      06/04/2010 Mom Movies Inspire a free MMO-Play In announcing the free to play web-Battlestar Galactica MMO Earlier this year, the World partnership and licensing and Bigpoint announced another free game for cooperation: Mom Internet .

      Based on the movie franchise Universal Pictures ', my mother called the Internet "free to play action-RPG MMO game with elements of adventure inspired by the movie, players will assume the heroic role as the adventurous with different talents and skills that allow them to characters that are unique within the virtual world MMO. "

      Disney Fairies: Pixie Hollow and "Toy Story" Mania: software Ride veteran Shell Game Processing development ...


      RPG iPhone

      06/12/2010 Steam sale: Fallout 3, Oblivion, Morrowind
      sieves Bethesda 'an RPG were discounted for a couple of - In particular, his game of the proposal. The Elder Scrolls III: Morrowind gets the most drastic reduction to 75% discount, up to $ 5, and Fallout 3 been discounted by 50% to $ 25. The Elder Scrolls IV: Oblivion on both sides of the average discount of 66%, to $ 8.50.

      With regard to the net hours in U.S. attitude, you 're probably looking at something like eleventy kajillion .

      [Thanks, Brian]

      JoystiqSteam sale: Fallout 3, Oblivion, Morrowind originally appeared on Joystiq on Fri, June 11, 2010 23:30:00 EST. Please see our terms for use of feeds .

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      RPG iPhone
      06/12/2010 Steam sale: Fallout 3, Oblivion, Morrowind
      sieves Bethesda 'an RPG were discounted for a couple of - In particular, his game of the proposal. The Elder Scrolls III: Morrowind gets the most drastic reduction to 75% discount, up to $ 5, and Fallout 3 been discounted by 50% to $ 25. The Elder Scrolls IV: Oblivion on both sides of the average discount of 66%, to $ 8.50.

      With regard to the net hours in U.S. attitude, you 're probably looking at something like eleventy kajillion .

      [Thanks, Brian]

      JoystiqSteam sale: Fallout 3, Oblivion, Morrowind originally appeared on Joystiq on Fri, June 11, 2010 23:30:00 EST. Please see our terms for use of feeds .

      Permalink | Email This | Comments


      RPG iPhone
      06/12/2010 Steam sale: Fallout 3, Oblivion, Morrowind
      sieves Bethesda 'an RPG were discounted for a couple of - In particular, his game of the proposal. The Elder Scrolls III: Morrowind gets the most drastic reduction to 75% discount, up to $ 5, and Fallout 3 been discounted by 50% to $ 25. The Elder Scrolls IV: Oblivion on both sides of the average discount of 66%, to $ 8.50.

      With regard to the net hours in U.S. attitude, you 're probably looking at something like eleventy kajillion .

      [Thanks, Brian]

      JoystiqSteam sale: Fallout 3, Oblivion, Morrowind originally appeared on Joystiq on Fri, June 11, 2010 23:30:00 EST. Please see our terms for use of feeds .

      Permalink | Email This | Comments


      RPG iPhone

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